
Animation
01
Milsey - Blender 3D Animated Short
This project showcases my first short film within Blender in 2024 after a few months of learning the software for the first time. It provides an example at my skills within physics simulation, 3D modelling, animation and lighting within Blender. This course helped me learn the basics of the software for future work.



02
TMU - After Effects Ken Burns Assignment
For my After Effects course in January 2025, I was tasked with illustrating the Ken Burns Effect with a photograph I had taken. I decided to use this picture of a deer I took while I was in Muskoka, Ontario. In addition to teaching me more about the virtual camera and tracking objects within After Effects, this assignment taught me about virtual camera focus and combining multiple elements to reuse still assets in a way that brings them to life. I also experimented with adding some chroma key stock footage of grass to make the shot more eye-catching

03
Cartoon Heart - Lyric Video Motion Graphics
This lyric video, crafted for Thomas Knight in 2022, illustrates my proficiency in video editing and creative adaptation. Utilizing the public domain animation "Felix the Cat and the April Maze" as a background, my primary focus was on animating and synchronizing the lyrics. Techniques learned from Premiere Pro and various YouTube tutorials enabled me to add dynamic wavy effects and tailor the pacing to match the song. This project not only demonstrates my current skill set but also signals my ambition to learn After Effects for more complex and dynamic future projects.
04
TMU - Unreal Engine Lighting and Camera Workshop
This video showcases my camera and lighting work through Unreal Engine as a part of the 2nd workshop hosted by Robert Delarosa in October 2024. In addition to experimenting with chromatic aberration and camera keyframing, I learned about adjusting the camera's depth of field and focus for the skull pile shot. This workshop provided me with a great baseline to learn about the fundamentals of film production within Unreal Engine for my future projects.