
Game Development
01
TMU - Unreal Engine Portrait Lighting and Still Camera Workshop
In November 2025, these 3 images were created as part of TMU's Unreal Engine workshop for lighting and camera work centred around Metahumans, hosted by Robert Delarosa. I decided to experiment with incorporating some 3D Lidar scans captured through the "3D Scanner App" on iOS in order to give the subjects context while exploring various lighting techniques. One of the most interesting lighting techniques used was Gobo lighting. This technique involves placing a Pattern on top of the light in order to project it on the wall ( window frames in the bottom image for example)



02
LucidVR Glove Haptic Animations Unity Demo
This Unity demo demonstrates the potential behind combining haptic gloves, SlimeVR limb trackers and 3D scanning into an immersive viewing experience. The haptics on the Vroid studio avatar with the brown hair (myself) are done by adding cube or spherical hitboxes to each part of their body (hands, lower arms, legs, etc).
The grow and shrink tubes also can demonstrate to viewers the difference between haptics on a smaller milk carton compared to when its enlarged to the size of a wall. Finally, the button controls are designed to give the viewer the ability to pause or play the DIY SlimeVR animations along with enabling or disabling the size changing tubes if anything starts to glitch out.
3D Scanning the room using an Insta360 X4 and Metashape also shows how we can capture the environments around us to use in video production. In the future, I'm hoping to expand on this concept by controlling 3D person scans with my custom SlimeVR "Trillium" trackers.




