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Game Development

01

LucidVR Glove Haptic Animations Demo

This Unity demo demonstrates the potential behind combining haptic gloves, SlimeVR limb trackers and 3D scanning into an immersive viewing experience. The haptics on the Vroid studio avatar with the brown hair (myself) are done by adding cube or spherical hitboxes to each part of their body (hands, lower arms, legs, etc).

 

The grow and shrink tubes also can demonstrate to viewers the difference between haptics on a smaller milk carton compared to when its enlarged to the size of a wall. Finally, the button controls are designed to give the viewer the ability to pause or play the DIY SlimeVR animations along with enabling or disabling the size changing tubes if anything starts to glitch out. 

3D Scanning the room using an Insta360 X4 and Metashape also shows how we can capture the environments around us to use in video production. In the future, I'm hoping to expand on this concept by controlling 3D person scans with my custom SlimeVR "Trillium" trackers.

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